Project Three: Fauna And Flora Identification
Project Three Overview - Arts, Science, Technology
In this project students learn to identify native bird and flora by painting while referencing photography. Students study the photographic shapes, colours and form to paint a likeness of a bird which will greatly assist them in indentifying different species in the bush. In this project, students work on specific birds living in specific scenes and create a single level game and story or poem about their bird character. Students are encouraged to source or download suitable MP3 sound tracks. WildScaper has MP3 audio tracks included and are located in the WildScaper / lib / mp3 folder.
Assignment 3.1: The Gallah
Purpose: This assignment is teach students about the Gallah and native food sources.
Key ideas: Explore the library about section to develop a Gallah character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the Gallah to identify them. Understand what types of food sources the Gallah relies on for survival.
Download: Assignment 3.1 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a Gallah.
- Explore the photographic slide shows and text information in the Library panel.
- Double click the Gallah symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the Gallah using the photographic slide show.
- Select at least two different food sources the Gallah requires and swap symbols with foreground symbols.
- Study the photography and paint a likeness of the food sources onto the symbols.
- Create a landscape scene for your Gallah to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your Gallah character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_Gallah".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.2: The Rainbow Lorikeet
Purpose: This assignment is teach students about the Rainbow Lorikeet and native food sources.
Key ideas: Explore the library about section to develop a Rainbow Lorikeet character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the Rainbow Lorikeet to identify them. Understand what types of food sources the Rainbow Lorikeet relies on for survival.
Download: Assignment 3.2 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a Rainbow Lorikeet.
- Explore the photographic slide shows and text information in the Library panel.
- Double click the Rainbow Lorikeet symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the Rainbow Lorikeet using the photographic slide show.
- Select at least three different food and water sources the Rainbow Lorikeet requires and swap symbols with foreground symbols.
- Study the photography and paint a likeness of the food sources onto the symbols.
- Create a riverscape scene for your Rainbow Lorikeet to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your Rainbow Lorikeet character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_Lorikeet".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.3: The Pelican
Purpose: This assignment is teach students about the Pelican and food sources. Students create a water scene with islands and use two blank symbols to draw food sources such as fish on rocks or in waterholes.
Key ideas: Explore the library about section to develop a Pelican character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the Pelican to identify them. Understand what types of food sources the Pelican relies on for survival.
Download: Assignment 3.3 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a Pelican.
- Explore the photographic slide shows and text information in the Library panel.
- Double click the Pelican symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the Pelican using the photographic slide show.
- Using at least two blank symbols draw the food sources Pelican rely on for survival. Use a 2px size brush for outlines around your symbols.
- Create a beach and island scene for your Pelican to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your Pelican character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_Pelican".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.4: The Superb Blue Wren
Purpose: This assignment is teach students about the Blue Wren and food sources. Using two blank symbols, students research hazards and paint them into a valley scene.
Key ideas: Explore the library about section to develop a Blue Wren character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the Blue Wren to identify them. Understand what types of food sources the Blue Wren relies on for survival.
Download: Assignment 3.4 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a Blue Wren.
- Explore the photographic slide shows and text information in the Library panel.
- Double click the Blue Wren symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the Blue Wren using the photographic slide show.
- Select at least two different food sources the Blue Wren requires and swap symbols with foreground symbols.
- Study the photography and paint a likeness of the food sources onto the symbols.
- Score both symbols as positive.
- Using two blank symbols int the foreground, draw two negative scored symbols that should be avoided by Blue Wrens.
- Score both symbols as negative.
- Research any photography required to paint a likeness of the two negative symbols and paint.
- Create a valley scene for your Blue Wren to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your Blue Wren character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_ Blue_Wren".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.5: The Eastern Rosella
Purpose: This assignment is teach students about the Blue Wren and it's food sources. Using two blank symbols, students research hazards for native and birds and paint them into a lake and valley scene.
Key ideas: Explore the library about section to develop a Blue Wren character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the Blue Wren to identify them. Understand what types of food sources the Blue Wren relies on for survival.
Download: Assignment 3.5 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a Eastern Rosella..
- Explore the photographic slide shows and text information in the Library panel.
- Double click the Eastern Rosella symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the Eastern Rosella using the photographic slide show.
- Select at least two different food sources the Eastern Rosella requires and swap symbols with foreground symbols.
- Study the photography and paint a likeness of the food sources onto the symbols.
- Score both symbols as positive.
- Using two blank symbols int the foreground, draw two negative scored symbols that should be avoided by Eastern Rosellas.
- Score both symbols as negative.
- Research any photography required to paint a likeness of the two negative symbols and paint.
- Create a valley scene for your Eastern Rosella to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your Eastern Rosella character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_ Rosella".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.6: The Sulphur Crested Cockatoo
Purpose: This assignment is teach students about the Sulphur Crested Cockatoo and it's food sources. Using two blank symbols, students research hazards for native and birds and paint them into a desert scene.
Key ideas: Explore the library about section to develop a Sulphur Crested Cockatoo character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the Sulphur Crested Cockatoo to identify them. Understand what types of food sources the Sulphur Crested Cockatoo relies on for survival.
Download: Assignment 3.6 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a Sulphur Crested Cockatoo.
- Explore the photographic slide shows and text information in the Library panel.
- Double click the Sulphur Crested Cockatoo symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the Sulphur Crested Cockatoo using the photographic slide show.
- Select at least two different food sources the Sulphur Crested Cockatoo requires and swap symbols with foreground symbols.
- Study the photography and paint a likeness of the food sources onto the symbols.
- Score both symbols as positive.
- Using two blank symbols int the foreground, draw two negative scored symbols that should be avoided by the Sulphur Crested Cockatoo.
- Score both symbols as negative.
- Research any photography required to paint a likeness of the two negative symbols and paint.
- Create a valley scene for your Sulphur Crested Cockatoo to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your Sulphur Crested Cockatoo character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_ Sulphur_Crested_Cockatoo".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.7: The Cormmorant
Purpose: This assignment is teach students about the Cormmorant and it's food sources. Using two blank symbols, students research hazards for native and birds and paint them into a river scene.
Key ideas: Explore the library about section to develop a Cormmorant character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the Cormmorant to identify them. Understand what types of food sources the Cormmorant relies on for survival.
Download: Assignment 3.7 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a Cormmorant.
- Explore the photographic slide shows and text information in the Library panel.
- Double click the Cormmorant symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the Cormmorant using the photographic slide show.
- Select at least two different food sources the Cormmorant requires and swap symbols with foreground symbols.
- Study the photography and paint a likeness of the food sources onto the symbols.
- Score both symbols as positive.
- Using two blank symbols int the foreground, draw two negative scored symbols that should be avoided by a Cormmorant.
- Score both symbols as negative.
- Research any photography required to paint a likeness of the two negative symbols and paint.
- Create a valley scene for your Cormmorant to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your Cormmorant character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_ Cormmorant".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.8: The New Hollander Honeyeater
Purpose: This assignment is teach students about the New Hollander Honeyeater and it's food sources. Using two blank symbols, students research hazards for native and birds and paint them into a bushland scene.
Key ideas: Explore the library about section to develop a New Hollander Honeyeater character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the New Hollander Honeyeater to identify them. Understand what types of food sources the New Hollander Honeyeater relies on for survival.
Download: Assignment 3.8 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a New Hollander Honeyeater.
- Explore the photographic slide shows and text information in the Library panel.
- Double click the New Hollander Honeyeater symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the New Hollander Honeyeater using the photographic slide show.
- Select at least two different food sources the New Hollander Honeyeater requires and swap symbols with foreground symbols.
- Study the photography and paint a likeness of the food sources onto the symbols.
- Score both symbols as positive.
- Using two blank symbols int the foreground, draw two negative scored symbols that should be avoided by a New Hollander Honeyeater.
- Score both symbols as negative.
- Research any photography required to paint a likeness of the two negative symbols and paint.
- Create a valley scene for your New Hollander Honeyeater to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your New Hollander Honeyeater character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_ New_Hollander".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.9: The Yellow Tailed Black Cockatoo
Purpose: This assignment is teach students about the Yellow Tailed Black Cockatoo and it's food sources. Using two blank symbols, students research hazards for native and birds and paint them into a desert scene.
Key ideas: Explore the library about section to develop a Yellow Tailed Black Cockatoo character and story. Study the all the photography to paint a good likeness of the bird and food sources it uses.
Outcomes: Students understand the patterns of colours on the Yellow Tailed Black Cockatoo to identify them. Understand what types of food sources the New Hollander Honeyeater relies on for survival.
Download: Assignment 3.9 WildScaper .wld
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a Yellow Tailed Black Cockatoo.
- Explore the photographic slide shows and text information in the Library panel.
- Double click the Yellow Tailed Black Cockatoo symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of the Yellow Tailed Black Cockatoo using the photographic slide show.
- Select at least two different food sources the Yellow Tailed Black Cockatoo requires and swap symbols with foreground symbols.
- Study the photography and paint a likeness of the food sources onto the symbols.
- Score both symbols as positive.
- Using two blank symbols int the foreground, draw two negative scored symbols that should be avoided by a Yellow Tailed Black Cockatoo.
- Score both symbols as negative.
- Research any photography required to paint a likeness of the two negative symbols and paint.
- Create a valley scene for your Yellow Tailed Black Cockatoo to fly through.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your Yellow Tailed Black Cockatoo character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_ Black_Cockatoo".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
Assignment 3.10: A Bird Of Your Choice
Purpose: This assignment is to encourage students to do field studies of native birds in the school and home environment. Students can use digital photography or a sketch pad to draw a selected native bird, three different food sources and three different hazards to create a game and story about their bird of choice.
Key ideas: Explore and document field observations of a selected native bird. Use school library resources to research the bird and food sources it requires. It's distribution and the type of environment it can be found.
Outcomes: Students understand the needs of local indemic birds and research the abundance or lack of food sources in the local area. Learn to identify the birds and flora by painting a likeness from photography or sketches.
Download: Assignment 3.10 WildScaper .wld
- Select a native bird in your school or home environment and photograph or sketch the bird.
- CUsing your school's library and the internet, research the bird's food sources and habitat.
- Create a new work folder on the desktop and title it using your name.
- Save all your working files to this folder and make sure you back up a copy to USB or CD at the end of the class. Trash your work folder from the desktop at the end of each class.
- Open a new file in WildScaper and save it to your work folder as level1.wld
- Using the Select Tool select the bird symbol on the stage and swap with a blank bird symbol.
- Double click the blank bird symbol to zoom in and edit or select the Zoom Tool and click on a symbol.
- Paint a likeness of your selected bird using your photography and sketches.
- Create a scene where all the six foreground symbols are using blank symbols.
- Select at least three different food sources and three different hazards to be avoided.
- Study the photography and paint a likeness of the food sources and hazards onto the symbols.
- Score three food source symbols as positive and the three hazard symbols as negative.
- Study your photography or sketches and paint a likeness of all the foreground symbols.
- You can create any scene using either blank or library symbols.
- In the publish panel set a title, level title, game instructions, author and set a game duration time of 1min.
- Set a target score and game ID to identify your game's high scores.
- Write a short story or poem about your selected bird character and the food sources it needs.
- Select or download an MP3 sound track for use in your game.
- Play and test your game level. Ensure you can complete the game level in the time set.
- Compile a software game folder using File / Compile Software
- Save your file as level1.wld to the levels folder inside your game folder.
- Copy and save your MP3 soundtrack file as level1.mp3 to the levels folder also.
- Run your software by double clicking the WildPlayer application.
- Rename you game folder to your own name plus "_ Bird ".
- Copy your folder to the server for assessment and make a copy of the folder to your USB or CD.
- Delete your working and game folders from the desktop at the end of each class.
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