| Educational Content > Maths |
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Maths in WildScaper WildScaper is built on mathematics. Through thinking and working mathematically students can manipulate run times and target scores within games and use the process of problem solving, reasoning and proof in their decision making.
WildScapers digital story telling is one way of using mathematics to better understand the physical and social environment. In addition WildScaper's .wld is formatted as XML data and can be opened in a browser window and edited in a text editor to demonstrate how graphics can be dramatically changed with alternative numerical values for drawings and hexadecimal values for colours in the code.
Maths learning ideas and activities in WildScaper:
- Understanding of shapes and locations.
- Create 2D objects that move in a 3D perspective.
- Learn about key spatial concepts including, continuity, edge, surface, region, boundary, symmetry and similarity.
- Learn common measures time, speed and probability in game programming.
- Use predictions to determine outcomes by manipulating score rates and runtime (degree of difficulty).
- Creates 2D and 3D shapes using graphic drawing tools and blank symbols.
- Use environmental timelines and processes.
- Record numbers and patterns in the local environment.
- Plan a range of ways to collect data and mathematically gauge results to develop a digital story.
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