English in WildScaper
WildScaper is a useful tool in the English Learning Area and allows students to bring together literacy and the arts in context to an interactive character in an environmental scene. WildScaper content allows writers a huge scope to develop different multi-level digital stories covering a vast array of characters, environments and themes. Digital stores, poems and prose using keywords and exploring different literacy styles can be rapidly developed.
There are three main genres of input text information in WildScaper, poems or narratives to convey the story, explanatory texts to guide players on how to play and proceedural texts, required to identify, save and access game file folders.
Students will need to enter the procedural texts to save and work with files enabling themselves and others to play their published games. The text content of stories and instructions can be developed alongside other classroom literacy learning activities and tailored to age and skill levels appropriate to individual schools and students across R-10.
WildScaper's Assignment and Assessment framework is available for educators to set assignments and provide feedback to students. In WildScaper's file menu educators can set assignments that students can view as printed A4 handouts or electronically as they open a assignment .wld file.
The assessment framework enables educators to rapidly view students text and provide feedback and results, either electronically or via a printout.
English learning ideas and activities in WildScaper:
- Compose texts for multiple purposes such as titles, instructions and contextual narratives.
- Determine a language style to convey meaning to environmental themes, characters and events in context to painted graphics and MP3 audio.
- Use language styles to express feelings and mood.
- Write instructional text to convey meaning to the visual and audio art in WildScaper's games.
- Use emotive language to develop poetry and prose.
- Explore rhyme and rhythm in English.
- Plan and evaluate key ideas, prepare concept maps, develop story maps based on key concepts, words, phrases or expressions.
- Identify and engage target audiences with specific educational content.
- Identify and develop the correct balance of entertainment and information to make a successful multimedia software title.
- Research WildScaper library and other print and electronic media to gain several accounts of bird, flora, landscapes and environmental issues to develop digital stories.
- Write your own observations of local wildlife to develop a digital story and main character.
| top |
|
|