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WildScaper

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WildScaper Software
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WildScaper Library Panel And Tools

WildScaper uses a contextual interface where users navigate library photos and text by clicking on any symbol in the scene. Users can swap any symbol in the scene with symbols from the library panel. The tools include, Select, Zoom, Fill, Fill Palette, Paint, Paint Palette and Line Thickness. Solid, linear and radial fills are available and the paint tool includes an opacity setting.

Software Interface

Zoom Edit Symbols

Users can double click or use the Zoom Edit Tool to edit and paint fine details in any of the foreground symbols. Background symbols can be edited in isolation while animated keyboard symbols use an zoomed and exploded view for editing detail.

Edit WildScaper

Publish Settings Panel

Students write game titles, instructions and stories about the scene and keyboard character they have created using the Publish Settings panel. The author’s name, text colours, text justification, target score and an MP3 file can be set for each game level. WildScaper saves one game level at a time and uses it’s player application, WildPlayer, to playback multiple game levels. WildPlayer is free to distribute with game levels and provides students with a fun learning outcome.

Publish Software

Publish And Play

Students can preview their story and games at anytime by clicking the Play button. Their story will appear first followed by their instructions on how to play their game. Clicking start will begin the game where symbols move in a 3D perspective and users control an animated bird’s flight using the keyboard’s arrow keys. Students can assign foreground symbols a negative or positive score on fly over and users of their game must remember which symbols to fly over and which to avoid to complete the game level.

Compile Software Panel

Students create desktop game folders for both Windows and MacOSX platforms. WildScaper creates a levels folder and copies a version of the free to distribute WildPlayer application inside the game folder. Students save their files, as level1.wld, level2.wld etc, to the levels folder and launch their software by double clicking the WildPlayer icon. Students can distribute their game folders.

Compile Software

 

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Educational Software