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WildScaper

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WildScaper Software
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Maths

WildScaper focuses on developing students’ understanding of shape and location. These are connected through forms of representation of two dimensional objects that move in a 3D scene and the ways in which the shapes of these objects and their ideal representations can be moved or combined through transformations to appear 3D. Students learn about key spatial concepts including, continuity, edge, surface, region, boundary, symmetry and similarity. Computation with space on a 2D screen include construction and transformation by hand using drawing tools and numerically controlled effects.

Students learn important common measures relating to time, speed and probability – the measure of the chance or likelihood of an event such as completing a game level above a set target score within a set amount of time.

Working In Groups

WildScaper's other learning outcomes involve developing skills in team co-operation, planning and production. Students can distribute class work to younger students learning to read on CD-ROM, USB device or as an online download from the school's website. It's an excellent method for groups of students to get a sense of achievement, satisfaction and additional involvement in school activities.

Problem Solving

WildScaper allows older students to publish a library of stories and games for younger students to use. Designing a game requires consideration to how difficult the game is to play. Consideration to the story and how the scene relates to it and the main keyboard character's involvement are all important aspects. Instructions on how the game is to be played should be carefully written so the user playing the game knows exactly what to do and what target score must be achieved to complete the level.

Software Publishing And Marketing

The WildPlayer application included with WildScaper may be distributed freely and offers a method for user's to create an income from selling stories and game scenes. To sell a product requires business and product marketing skills. For advanced users having a product to sell will assist in developing these skills. Understanding the target audience requiries critical thinking when designing software content. Marketing the product will require understanding of packaging design and methods of promotion and distribution WildPlayer files can be distributed on CD, USB and the internet as compressed folders using the .zip format.

Bird And Plant Identification

WildScaper uses photographic slide shows combined with drawing and effects tools to allow students to paint birds and plants while studying photography and text information simultaneously. Students learn to distinguish the differences between species, such as the Adelaide Rosella and Eastern Rosella. This extends to flora content where students can learn to recognise plants on sight by studying the photography and drawing the details.

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Educational Software