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Learning Outcomes
| R - 10 Learning Areas |
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| Arts |
English |
Design & Technology |
Science |
Environment |
| arts in context |
texts and contexts |
critiquing |
earth and space |
time and change |
| arts in practice |
language |
designing |
energy systems |
environment systems |
| analyse and response |
strategies |
making |
life systems |
cultures |
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Arts
Learning in WildScaper allows students to communicate their perceptions, observations and understanding of environmental systems, functions and concepts. WildScaper is a digital publishing media for confronting and exploring new ideas. Through environmental learning with WildScaper, students can develop innovative ideas, apply a creative use of technologies and develop new forms of audio visual communication.
Art elements and principles in WildScaper include, perspective, line, shape, space, texture, colour, form, tone, opacity, movement, surface, composition, sound, light and patterns.
English
Publishing WildScaper files involves reading, writing, creating, comparing, researching and talking about a range of text types from simple to complex abstract issues and ideas. WildScaper will encourage students to explore the meaning of texts and how meaning is conveyed when used as narrative or poem with an interactive scene.
WildScaper can help students understand about the ways writers and speakers control language to influence their readers and viewers. Students develop an understanding of the way a writing style can influence the structures and features of language and can learn to apply their knowledge in their reading, writing, viewing, speaking and listening.
Design And Technology
Publishing software is a highly creative design process with emphasises on designing, creating and evaluating processes. Creating software products using WildScaper is a way of developing creativity and innovation. WildScaper allows users to apply imagination and lateral thinking throughout the design and development process. Students investigate, design, produce, analyse and evaluate their software products. Innovation is the outcome of understanding these processes while understanding design allows students to successfully transform ideas into creative and commercial realities.
Science
WildScaper allows students to explore the diversity of living things and their relationships with each other and their environment. These understandings enable students to build on their curiosity and their interactions with the environment while at the same time allowing them to think through environmental challenges and issues. Through this process, students can understand how science relates to society and the environment. They can investigate how humans affect the survival of living things and change the environment, and how interactions between living things in the environment change. They can investigate natural processes that change the environment over short periods of time (tsunami, drought, floods) and long periods of time (weathering and erosion). Students can be introduced to the concept of a sustainable environment using WildScaper.
Environment
WildScaper teaches students about the environment focusing on understanding environments as complex, interdependent systems. Teachers can set assignments that introduce concepts such as biodiversity, habitat, ecosystem and sustainability. Students can investigate particular environments, animal and plant populations, natural resources and the Earth’s biological and climate systems to produce their own published software.
Understanding the environment inludes the impact of people on environments and how environments shape human activities, including the roles of cultural, social, economic and political systems in environmental decision-making. It involves a ‘hands on’ approach to investigating and acting for sustainability in school and local environments. Observation, data collection and analysis, identification and discussion of problems and opportunities, and research into ways to improve the management of school resources and local environments provide opportunities to develop and apply learning about the environment in authentic situations and to contribute to practical solutions.
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