WildScaper WildScaper Educational Software

Fun Learning

Fun and learning combined. Learning outcomes achieved using a powerful multimedia tool.

 

Arts

Use WildScaper to introduce students to using digital paint and drawing tools. WildScaper paint tools allow students to explore combinations of solid, linear and radial fills with solid or transparent drawings overlaid. WildScaper environmental graphics are masked allowing beginner users to easily explore concepts of light, mid tones and shadows and achieve an excellent finished result. Blank graphics allows advanced students to draw anything they can imagine. Digital effects such as bevel and blur, allow students to create graphics and scenes that appear 3D.

Use WildScaper to understand perspective, line, shape, space, texture, colour, form, tone, opacity, movement, surface, composition, sound, light and patterns.

English

Publishing WildScaper files involves reading, writing, creating, comparing, researching and talking about a range of text types from simple to complex abstract issues and ideas. WildScaper will encourage students to explore the meaning of texts and how meaning is conveyed when used as narrative or poem with an interactive scene.

Use WildScaper to help students understand about the ways writers and speakers control language to influence their readers and viewers. WildScaper allows students to write a narrative in context to a bird character and environmental scene they have created. Students can develop an understanding of the way a writing style can influence the structures and features of language in context to a scene and character they have developed.

Design And Technology

Publishing software is a highly creative design process with emphasis on designing, creating and evaluating. Creating software products using WildScaper is a way of developing creativity and innovation. WildScaper allows users to apply imagination and lateral thinking throughout the design and development process. Students investigate, design, produce, analyse and evaluate their software products. Innovation is the outcome of understanding these processes while understanding design allows students to successfully transform ideas into creative and commercial realities.

Science

WildScaper allows students to explore the diversity of living things and their relationships with each other and their environment. These understandings enable students to build on their curiosity and their interactions with the environment while at the same time allowing them to think through environmental challenges and issues. Through this process, students can understand how science relates to society and the environment. They can investigate how humans affect the survival of living things and change the environment, and how interactions between living things in the environment change. They can investigate natural processes that change the environment over short periods of time (tsunami, drought, floods) and long periods of time (weathering and erosion). Students can be introduced to the concept of a sustainable environment using WildScaper.

Environment

WildScaper teaches students about the environment focusing on understanding environments as complex, interdependent systems. Teachers can set assignments that introduce concepts such as biodiversity, habitat, ecosystem and sustain ability. Students can investigate particular environments, animal and plant populations, natural resources and the Earth’s biological and climate systems to produce their own published software.

Understanding the environment includes the impact of people on environments and how environments shape human activities, including the roles of cultural, social, economic and political systems in environmental decision making. It involves a ‘hands on’ approach to investigating and acting for sustainability in school and local environments. Observation, data collection and analysis, identification and discussion of problems and opportunities, and research into ways to improve the management of school resources and local environments provide opportunities to develop and apply learning about the environment in authentic situations and to contribute to practical solutions.

Maths

WildScaper focuses on developing students’ understanding of shape and location. These are connected through forms of representation of two dimensional objects that move in a 3D scene and the ways in which the shapes of these objects and their ideal representations can be moved or combined through transformations to appear 3D. Students learn about key spatial concepts including, continuity, edge, surface, region, boundary, symmetry and similarity. Computation with space on a 2D screen include construction and transformation by hand using drawing tools and numerically controlled effects.

Students learn important common measures relating to time, speed and probability – the measure of the chance or likelihood of an event such as completing a game level above a set target score within a set amount of time.

Working In Groups

WildScaper's other learning outcomes involve developing skills in team co-operation, planning and production. Students can distribute class work to younger students learning to read on CD-ROM, USB device or as an online download from the school's website. It's an excellent method for groups of students to get a sense of achievement, satisfaction and additional involvement in school activities.

Problem Solving

WildScaper allows older students to publish a library of stories and games for younger students to use. Designing a game requires consideration to how difficult the game is to play. Consideration to the story and how the scene relates to it and the main keyboard character's involvement are all important aspects. Instructions on how the game is to be played should be carefully written so the user playing the game knows exactly what to do and what target score must be achieved to complete the level.

Bird And Plant Identification

WildScaper uses photographic slide shows combined with drawing and effects tools to allow students to paint birds and plants while studying photography and text information simultaneously. Students learn to distinguish the differences between species, such as the Adelaide Rosella and Eastern Rosella. This extends to flora content where students can learn to recognise plants on sight by studying the photography and drawing the details.